module Base
{

    item VarmintRifle
    {
        DisplayCategory = Weapon,
        ItemType = base:weapon,
        Weight = 4.0,
        Icon = LongRangerRifle,
        AimingPerkCritModifier = 11,
        AimingPerkHitChanceModifier = 13,
        AimingPerkMinAngleModifier = 0.001,
        AimingPerkRangeModifier = 3,
        AimReleaseSound = MSR700AimRelease,
        Aimingtime = 30,
        AmmoBox = Base.223Box,
        AmmoType = base:bullets_223,
        AttachmentType = Rifle,
        BreakSound = MSR700Break,
        BringToBearSound = MSR700BringToBear,
        ClickSound = MSR700Jam,
        ConditionLowerChanceOneIn = 200,
        ConditionMax = 30,
        CritDmgMultiplier = 8.0,
        CriticalChance = 30.0,
        DoorDamage = 5,
        DropSound = MSR700Drop,
        EjectAmmoSound = MSR700EjectAmmo,
        EjectAmmoStartSound = MSR700EjectAmmoStart,
        EjectAmmoStopSound = MSR700EjectAmmoStop,
        EquipSound = MSR700Equip,
        FireMode = Single,
        HitChance = 40,
        HitSound = BulletImpact,
        IdleAnim = Idle_Weapon2,
        ImpactSound = null,
        InsertAmmoSound = MSR700InsertAmmo,
        InsertAmmoStartSound = MSR700InsertAmmoStart,
        InsertAmmoStopSound = MSR700InsertAmmoStop,
        IsAimedFirearm = true,
        JamGunChance = 1,
        KnockBackOnNoDeath = true,
        KnockdownMod = 2.0,
        MaxAmmo = 5,
        MaxDamage = 2.3,
        MaxHitcount = 2,
        MaxRange = 40.0,
        MinSightRange = 2,
        MaxSightRange = 10.0,
        MetalValue = 45.0,
        MinAngle = 0.989,
        MinDamage = 1.0,
        MinRange = 0.61,
        MinimumSwingtime = 0.5,
        ModelWeaponPart = x2Scope x2Scope scope scope,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x4ACOGScope x4ACOGScope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = x8ACOGScope x8ACOGScope scope scope,
        ModelWeaponPart = TritiumSights TritiumSights scope2 scope2,
        ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad,
        ModelWeaponPart = MMRecoilPad MMRecoilPad mmrecoilpad recoilpad,
        ModelWeaponPart = AmmoStraps AmmoStraps ammostraps ammostraps,
        ModelWeaponPart = 223556Suppressor 223556Suppressor 223556suppressor 223556suppressor,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = DIYSuppressor DIYSuppressor diysuppressor diysuppressor,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey = muzzle_flash_varmint_rifle,
        NPCSoundBoost = 1.5,
        PiercingBullets = true,
        Projectilecount = 1,
        PushBackMod = 0.3,
        RackAfterShoot = true,
        RackSound = MSR700Rack,
        Ranged = true,
        RecoilDelay = 17,
        Reloadtime = 25,
        RequiresEquippedBothHands = true,
        RunAnim = Run_Weapon2,
        ShellFallSound = MSR700CartridgeFall,
        SoundGain = 2.0,
        SoundRadius = 150,
        SoundVolume = 200,
        SplatBloodOnNoDeath = true,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 15.0,
        SubCategory = Firearm,
        SwingAmountBeforeImpact = 0.0,
        SwingAnim = Rifle,
        SwingSound = MSR700Shoot,
        Swingtime = 0.5,
        ToHitModifier = 1.5,
        TwoHandWeapon = true,
        UnequipSound = MSR700UnEquip,
        UseEndurance = false,
        WeaponReloadType = boltactionnomag,
        WeaponSprite = LongRanger,
        Tags = base:hasmetal;base:firearm,
	Tooltip = Tooltip_LongRanger,
    }

	model LongRanger
	{
		mesh = weapons/firearm/LongRanger,
		texture = weapons/firearm/LongRanger,
		attachment muzzle
		{
			offset = 0.0000 0.5036 -0.0320,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0716 -0.0574,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0700 -0.0395,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment recoilpad		
		{		
			offset = 0.0000 -0.1750 0.0305,	
			rotate = 3.7448 180.0000 0.0000,
		}
		attachment ammostraps		
		{		
			offset = 0.0168 -0.0817 0.0162,	
			rotate = 169.771 180.0000 0.0000,
		}
		attachment 223556suppressor		
		{		
			offset = 0.0000 0.1118 -0.0329,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = 0.0008 0.3131 -0.0235,	
			rotate = 0.0000 -90.0000 0.0000,
		}
		attachment diysuppressor		
		{		
			offset = 0.0000 0.1330 -0.0323,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment world
		{
			offset = -0.0300 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
    }

    item AssaultRifle
    {
        DisplayCategory = Weapon,
        ItemType = base:weapon,
        Weight = 4.0,
        Icon = M16A2,
        AimingPerkCritModifier = 8,
        AimingPerkHitChanceModifier = 12,
        AimingPerkMinAngleModifier = 0.0025,
        AimingPerkRangeModifier = 2.5,
        AimReleaseSound = M16AimRelease,
        Aimingtime = 25,
        AmmoBox = Base.556Box,
        AmmoType = base:bullets_556,
        AttachmentType = Rifle,
        BreakSound = M16Break,
        BringToBearSound = M16BringToBear,
        ClickSound = M16Jam,
        ConditionLowerChanceOneIn = 200,
        ConditionMax = 30,
        CritDmgMultiplier = 5.0,
        CriticalChance = 20.0,
        DoorDamage = 5,
        DropSound = M16Drop,
        EjectAmmoSound = M16EjectAmmo,
        EjectAmmoStartSound = M16EjectAmmoStart,
        EjectAmmoStopSound = M16EjectAmmoStop,
        EquipSound = M16Equip,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        CyclicRateMultiplier = 1.2,
        HitChance = 30,
        HitSound = BulletImpact,
        IdleAnim = Idle_Weapon2,
        ImpactSound = null,
        InsertAmmoSound = M16InsertAmmo,
        InsertAmmoStartSound = M16InsertAmmoStart,
        InsertAmmoStopSound = M16InsertAmmoStop,
        IsAimedFirearm = true,
        JamGunChance = 1,
        KnockBackOnNoDeath = true,
        KnockdownMod = 4.0,
        MagazineType = Base.556Clip,
        MaxAmmo = 30,
        MaxDamage = 2.3,
        MaxHitcount = 2,
        MaxRange = 35.0,
        MinSightRange = 2,
        MaxSightRange = 10.0,
        MetalValue = 45.0,
        MinAngle = 0.975,
        MinDamage = 1.5,
        MinRange = 0.61,
        MinimumSwingtime = 0.5,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x4ACOGScope x4ACOGScope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = x8ACOGScope x8ACOGScope scope scope,
        ModelWeaponPart = TritiumSights TritiumSights scope2 scope2,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = SOCOMRedDot SOCOMRedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
        ModelWeaponPart = 223556Suppressor 223556Suppressor 223556suppressor 223556suppressor,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = DIYSuppressor DIYSuppressor diysuppressor diysuppressor,
        ModelWeaponPart = Foregrip1 Foregrip1 foregrip1 foregrip1,
        ModelWeaponPart = Foregrip2 Foregrip2 foregrip2 foregrip2,
        ModelWeaponPart = 556Clip_Attachment 556Clip_Attachment magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey = muzzle_flash_assault_rifle,
        NPCSoundBoost = 1.5,
        PiercingBullets = true,
        Projectilecount = 1,
        PushBackMod = 0.3,
        RackSound = M16Rack,
        Ranged = true,
        RecoilDelay = 15,
        Reloadtime = 25,
        RequiresEquippedBothHands = true,
        RunAnim = Run_Weapon2,
        ShellFallSound = M16CartridgeFall,
        SoundGain = 2.0,
        SoundRadius = 150,
        SoundVolume = 35,
        SplatBloodOnNoDeath = true,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 2.0,
        SubCategory = Firearm,
        SwingAmountBeforeImpact = 0.0,
        SwingAnim = Rifle,
        SwingSound = M16Shoot,
        Swingtime = 0.5,
        ToHitModifier = 1.5,
        TwoHandWeapon = true,
        UnequipSound = M16UnEquip,
        UseEndurance = false,
        WeaponReloadType = boltaction,
        WeaponSprite = M16A2,
        Tags = base:hasmetal;base:firearm,
	Tooltip = Tooltip_M16A1,
    }

	model M16A2
	{
		mesh = weapons/firearm/M16A2_NoMagazine,	
		texture = weapons/firearm/M16A2,
		attachment muzzle
		{
			offset = 0.0000 0.4039 -0.0271,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0097 -0.0757,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0203 -0.0596,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment reddot		
		{		
			offset = 0.0000 -0.0011 -0.0600,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.2180 0.0000,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment 223556suppressor		
		{		
			offset = 0.0000 0.0000 -0.0260,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = -0.0090 0.2707 -0.0285,	
			rotate = 0.0000 -90.0000 0.0000,
		}
		attachment diysuppressor		
		{		
			offset = 0.0000 0.0349 -0.0269,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment foregrip1		
		{		
			offset = 0.0000 0.0000 0.0080,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment foregrip2		
		{		
			offset = 0.0000 0.0000 0.0080,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment magazine		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment world
		{
			offset = -0.0300 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

    item Galil
    {
        DisplayCategory = Weapon,
        ItemType = base:weapon,
        Weight = 4.0,
        Icon = Galil,
        AimingPerkCritModifier = 8,
        AimingPerkHitChanceModifier = 12,
        AimingPerkMinAngleModifier = 0.0025,
        AimingPerkRangeModifier = 2.5,
        AimReleaseSound = M16AimRelease,
        Aimingtime = 25,
        AmmoBox = Base.556Box,
        AmmoType = base:bullets_556,
        AttachmentType = Rifle,
        BreakSound = M16Break,
        BringToBearSound = M16BringToBear,
        ClickSound = M16Jam,
        ConditionLowerChanceOneIn = 200,
        ConditionMax = 30,
        CritDmgMultiplier = 5.0,
        CriticalChance = 20.0,
        DoorDamage = 5,
        DropSound = M16Drop,
        EjectAmmoSound = M16EjectAmmo,
        EjectAmmoStartSound = M16EjectAmmoStart,
        EjectAmmoStopSound = M16EjectAmmoStop,
        EquipSound = M16Equip,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        CyclicRateMultiplier = 1.3,
        HitChance = 30,
        HitSound = BulletImpact,
        IdleAnim = Idle_Weapon2,
        ImpactSound = null,
        InsertAmmoSound = M16InsertAmmo,
        InsertAmmoStartSound = M16InsertAmmoStart,
        InsertAmmoStopSound = M16InsertAmmoStop,
        IsAimedFirearm = true,
        JamGunChance = 1,
        KnockBackOnNoDeath = true,
        KnockdownMod = 4.0,
        MagazineType = Base.556Clip50,
        MaxAmmo = 50,
        MaxDamage = 2.3,
        MaxHitcount = 2,
        MaxRange = 35.0,
        MinSightRange = 2,
        MaxSightRange = 10.0,
        MetalValue = 45.0,
        MinAngle = 0.975,
        MinDamage = 1.5,
        MinRange = 0.61,
        MinimumSwingtime = 0.5,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x4ACOGScope x4ACOGScope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = x8ACOGScope x8ACOGScope scope scope,
        ModelWeaponPart = TritiumSights TritiumSights scope2 scope2,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = SOCOMRedDot SOCOMRedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
        ModelWeaponPart = 223556Suppressor 223556Suppressor 223556suppressor 223556suppressor,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = DIYSuppressor DIYSuppressor diysuppressor diysuppressor,
        ModelWeaponPart = Foregrip1 Foregrip1 foregrip1 foregrip1,
        ModelWeaponPart = Foregrip2 Foregrip2 foregrip2 foregrip2,
        ModelWeaponPart = 556Clip50_Attachment 556Clip50_Attachment magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey = muzzle_flash_assault_rifle,
        NPCSoundBoost = 1.5,
        PiercingBullets = true,
        Projectilecount = 1,
        PushBackMod = 0.3,
        RackSound = M16Rack,
        Ranged = true,
        RecoilDelay = 15,
        Reloadtime = 25,
        RequiresEquippedBothHands = true,
        RunAnim = Run_Weapon2,
        ShellFallSound = M16CartridgeFall,
        SoundGain = 2.0,
        SoundRadius = 150,
        SoundVolume = 35,
        SplatBloodOnNoDeath = true,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 2.0,
        SubCategory = Firearm,
        SwingAmountBeforeImpact = 0.0,
        SwingAnim = Rifle,
        SwingSound = DesertEagleShoot,
        Swingtime = 0.5,
        ToHitModifier = 1.5,
        TwoHandWeapon = true,
        UnequipSound = M16UnEquip,
        UseEndurance = false,
        WeaponReloadType = boltaction,
        WeaponSprite = Galil,
        Tags = base:hasmetal;base:firearm,
	Tooltip = Tooltip_Galil,
    }

	model Galil
	{
		mesh = weapons/firearm/Galil_NoMagazine,	
		texture = weapons/firearm/Galil,
		attachment muzzle
		{
			offset = 0.0000 0.4039 -0.0246,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0139 -0.0613,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0267 -0.0434,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment reddot		
		{		
			offset = 0.0000 -0.0188 -0.0414,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.2372 0.0026,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment 223556suppressor		
		{		
			offset = 0.0000 0.0014 -0.0245,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = -0.0026 0.2319 -0.0285,	
			rotate = 0.0000 -90.0000 0.0000,
		}
		attachment diysuppressor		
		{		
			offset = 0.0000 0.0342 -0.0248,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment foregrip1		
		{		
			offset = 0.0000 0.0000 0.0147,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment foregrip2		
		{		
			offset = 0.0000 0.0000 0.0147,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment magazine		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment world
		{
			offset = -0.0300 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

    item AR15NoHandle
    {
        DisplayCategory = Weapon,
        ItemType = base:weapon,
        Weight = 2.6,
        Icon = AR15NoHandle,
        AimingPerkCritModifier = 9,
        AimingPerkHitChanceModifier = 12,
        AimingPerkMinAngleModifier = 0.0025,
        AimingPerkRangeModifier = 2.5,
        AimReleaseSound = M16AimRelease,
        Aimingtime = 22,
        AmmoBox = Base.556Box,
        AmmoType = base:bullets_556,
        AttachmentType = Rifle,
        BreakSound = M16Break,
        BringToBearSound = M16BringToBear,
        ClickSound = M16Jam,
        ConditionLowerChanceOneIn = 200,
        ConditionMax = 30,
        CritDmgMultiplier = 6.0,
        CriticalChance = 20.0,
        DoorDamage = 5,
        DropSound = M16Drop,
        EjectAmmoSound = M16EjectAmmo,
        EjectAmmoStartSound = M16EjectAmmoStart,
        EjectAmmoStopSound = M16EjectAmmoStop,
        EquipSound = M16Equip,
        FireMode = Single,
        HitChance = 30,
        HitSound = BulletImpact,
        IdleAnim = Idle_Weapon2,
        ImpactSound = null,
        InsertAmmoSound = M16InsertAmmo,
        InsertAmmoStartSound = M16InsertAmmoStart,
        InsertAmmoStopSound = M16InsertAmmoStop,
        IsAimedFirearm = true,
        JamGunChance = 1,
        KnockBackOnNoDeath = true,
        KnockdownMod = 4.0,
        MagazineType = Base.556Clip,
        MaxAmmo = 30,
        MaxDamage = 2.3,
        MaxHitcount = 2,
        MaxRange = 35.0,
        MinSightRange = 2,
        MaxSightRange = 10.0,
        MetalValue = 45.0,
        MinAngle = 0.975,
        MinDamage = 1.5,
        MinRange = 0.61,
        MinimumSwingtime = 0.5,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x4ACOGScope x4ACOGScope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = x8ACOGScope x8ACOGScope scope scope,
        ModelWeaponPart = TritiumSights TritiumSights scope2 scope2,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = SOCOMRedDot SOCOMRedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
        ModelWeaponPart = 223556Suppressor 223556Suppressor 223556suppressor 223556suppressor,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = DIYSuppressor DIYSuppressor diysuppressor diysuppressor,
        ModelWeaponPart = Foregrip1 Foregrip1 foregrip1 foregrip1,
        ModelWeaponPart = Foregrip2 Foregrip2 foregrip2 foregrip2,
        ModelWeaponPart = 556Clip_Attachment 556Clip_Attachment magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey = muzzle_flash_assault_rifle,
        NPCSoundBoost = 1.5,
        PiercingBullets = true,
        Projectilecount = 1,
        PushBackMod = 0.3,
        RackSound = M16Rack,
        Ranged = true,
        RecoilDelay = 10,
        Reloadtime = 25,
        RequiresEquippedBothHands = true,
        RunAnim = Run_Weapon2,
        ShellFallSound = M16CartridgeFall,
        SoundGain = 2.0,
        SoundRadius = 150,
        SoundVolume = 35,
        SplatBloodOnNoDeath = true,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 2.0,
        SubCategory = Firearm,
        SwingAmountBeforeImpact = 0.0,
        SwingAnim = Rifle,
        SwingSound = M16Shoot,
        Swingtime = 0.5,
        ToHitModifier = 1.5,
        TwoHandWeapon = true,
        UnequipSound = M16UnEquip,
        UseEndurance = false,
        WeaponReloadType = boltaction,
        WeaponSprite = AR15NoHandle,
        Tags = base:hasmetal;base:firearm,
	Tooltip = Tooltip_AR15,
    }

	model AR15NoHandle
	{
		mesh = weapons/firearm/AR15NoHandle_NoMagazine,	
		texture = weapons/firearm/AR15,
		attachment muzzle
		{
			offset = 0.0000 0.3405 -0.0271,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0097 -0.0629,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0097 -0.0415,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment reddot		
		{		
			offset = 0.0000 -0.0011 -0.0482,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.1871 0.0000,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment 223556suppressor		
		{		
			offset = 0.0000 -0.0545 -0.0266,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = -0.0091 0.2291 -0.0285,	
			rotate = 0.0000 -90.0000 0.0000,
		}
		attachment diysuppressor		
		{		
			offset = 0.0000 -0.0249 -0.0269,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment foregrip1		
		{		
			offset = 0.0000 0.0000 0.0057,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment foregrip2		
		{		
			offset = 0.0000 0.0000 0.0057,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment magazine		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment world
		{
			offset = -0.0300 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}


    item ColtCommando
    {
        DisplayCategory = Weapon,
        ItemType = base:weapon,
        Weight = 3.3,
        Icon = ColtCommando,
        AimingPerkCritModifier = 8,
        AimingPerkHitChanceModifier = 12,
        AimingPerkMinAngleModifier = 0.0025,
        AimingPerkRangeModifier = 2.5,
        AimReleaseSound = M16AimRelease,
        Aimingtime = 22,
        AmmoBox = Base.556Box,
        AmmoType = base:bullets_556,
        AttachmentType = Rifle,
        BreakSound = M16Break,
        BringToBearSound = M16BringToBear,
        ClickSound = M16Jam,
        ConditionLowerChanceOneIn = 200,
        ConditionMax = 30,
        CritDmgMultiplier = 5.0,
        CriticalChance = 20.0,
        DoorDamage = 5,
        DropSound = M16Drop,
        EjectAmmoSound = M16EjectAmmo,
        EjectAmmoStartSound = M16EjectAmmoStart,
        EjectAmmoStopSound = M16EjectAmmoStop,
        EquipSound = M16Equip,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        CyclicRateMultiplier = 1.2,
        HitChance = 30,
        HitSound = BulletImpact,
        IdleAnim = Idle_Weapon2,
        ImpactSound = null,
        InsertAmmoSound = M16InsertAmmo,
        InsertAmmoStartSound = M16InsertAmmoStart,
        InsertAmmoStopSound = M16InsertAmmoStop,
        IsAimedFirearm = true,
        JamGunChance = 1,
        KnockBackOnNoDeath = true,
        KnockdownMod = 4.0,
        MagazineType = Base.556Clip,
        MaxAmmo = 30,
        MaxDamage = 2.3,
        MaxHitcount = 2,
        MaxRange = 35.0,
        MinSightRange = 2,
        MaxSightRange = 10.0,
        MetalValue = 45.0,
        MinAngle = 0.975,
        MinDamage = 1.5,
        MinRange = 0.61,
        MinimumSwingtime = 0.5,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x4ACOGScope x4ACOGScope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = x8ACOGScope x8ACOGScope scope scope,
        ModelWeaponPart = TritiumSights TritiumSights scope2 scope2,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = SOCOMRedDot SOCOMRedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
        ModelWeaponPart = 223556Suppressor 223556Suppressor 223556suppressor 223556suppressor,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = DIYSuppressor DIYSuppressor diysuppressor diysuppressor,
        ModelWeaponPart = Foregrip1 Foregrip1 foregrip1 foregrip1,
        ModelWeaponPart = Foregrip2 Foregrip2 foregrip2 foregrip2,
        ModelWeaponPart = 556Clip_Attachment 556Clip_Attachment magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey = muzzle_flash_assault_rifle,
        NPCSoundBoost = 1.5,
        PiercingBullets = true,
        Projectilecount = 1,
        PushBackMod = 0.3,
        RackSound = M16Rack,
        Ranged = true,
        RecoilDelay = 15,
        Reloadtime = 25,
        RequiresEquippedBothHands = true,
        RunAnim = Run_Weapon2,
        ShellFallSound = M16CartridgeFall,
        SoundGain = 2.0,
        SoundRadius = 150,
        SoundVolume = 35,
        SplatBloodOnNoDeath = true,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 2.0,
        SubCategory = Firearm,
        SwingAmountBeforeImpact = 0.0,
        SwingAnim = Rifle,
        SwingSound = M16Shoot,
        Swingtime = 0.5,
        ToHitModifier = 1.5,
        TwoHandWeapon = true,
        UnequipSound = M16UnEquip,
        UseEndurance = false,
        WeaponReloadType = boltaction,
        WeaponSprite = ColtCommando,
        Tags = base:hasmetal;base:firearm,
	Tooltip = Tooltip_ColtCommando,
    }

	model ColtCommando
	{
		mesh = weapons/firearm/ColtCommando_NoMagazine,	
		texture = weapons/firearm/ColtCommando,
		attachment muzzle
		{
			offset = 0.0000 0.3162 -0.0271,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0097 -0.0757,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0203 -0.0596,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment reddot		
		{		
			offset = 0.0000 -0.0011 -0.0600,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.1953 0.0000,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment 223556suppressor		
		{		
			offset = 0.0000 -0.0766 -0.0266,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = -0.0117 0.2290 -0.0285,	
			rotate = 0.0000 -90.0000 0.0000,
		}
		attachment diysuppressor		
		{		
			offset = 0.0000 -0.0533 -0.0269,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment foregrip1		
		{		
			offset = 0.0000 0.0000 0.0080,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment foregrip2		
		{		
			offset = 0.0000 0.0000 0.0080,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment magazine		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment world
		{
			offset = -0.0300 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

    item AR15
    {
        DisplayCategory = Weapon,
        ItemType = base:weapon,
        Weight = 2.9,
        Icon = AR15,
        AimingPerkCritModifier = 9,
        AimingPerkHitChanceModifier = 12,
        AimingPerkMinAngleModifier = 0.0025,
        AimingPerkRangeModifier = 2.5,
        AimReleaseSound = M16AimRelease,
        Aimingtime = 22,
        AmmoBox = Base.556Box,
        AmmoType = base:bullets_556,
        AttachmentType = Rifle,
        BreakSound = M16Break,
        BringToBearSound = M16BringToBear,
        ClickSound = M16Jam,
        ConditionLowerChanceOneIn = 200,
        ConditionMax = 30,
        CritDmgMultiplier = 6.0,
        CriticalChance = 20.0,
        DoorDamage = 5,
        DropSound = M16Drop,
        EjectAmmoSound = M16EjectAmmo,
        EjectAmmoStartSound = M16EjectAmmoStart,
        EjectAmmoStopSound = M16EjectAmmoStop,
        EquipSound = M16Equip,
        FireMode = Single,
        HitChance = 30,
        HitSound = BulletImpact,
        IdleAnim = Idle_Weapon2,
        ImpactSound = null,
        InsertAmmoSound = M16InsertAmmo,
        InsertAmmoStartSound = M16InsertAmmoStart,
        InsertAmmoStopSound = M16InsertAmmoStop,
        IsAimedFirearm = true,
        JamGunChance = 1,
        KnockBackOnNoDeath = true,
        KnockdownMod = 4.0,
        MagazineType = Base.556Clip,
        MaxAmmo = 30,
        MaxDamage = 2.3,
        MaxHitcount = 2,
        MaxRange = 35.0,
        MinSightRange = 2,
        MaxSightRange = 10.0,
        MetalValue = 45.0,
        MinAngle = 0.975,
        MinDamage = 1.5,
        MinRange = 0.61,
        MinimumSwingtime = 0.5,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x4ACOGScope x4ACOGScope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = x8ACOGScope x8ACOGScope scope scope,
        ModelWeaponPart = TritiumSights TritiumSights scope2 scope2,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = SOCOMRedDot SOCOMRedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
        ModelWeaponPart = 223556Suppressor 223556Suppressor 223556suppressor 223556suppressor,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = DIYSuppressor DIYSuppressor diysuppressor diysuppressor,
        ModelWeaponPart = Foregrip1 Foregrip1 foregrip1 foregrip1,
        ModelWeaponPart = Foregrip2 Foregrip2 foregrip2 foregrip2,
        ModelWeaponPart = 556Clip_Attachment 556Clip_Attachment magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey = muzzle_flash_assault_rifle,
        NPCSoundBoost = 1.5,
        PiercingBullets = true,
        Projectilecount = 1,
        PushBackMod = 0.3,
        RackSound = M16Rack,
        Ranged = true,
        RecoilDelay = 10,
        Reloadtime = 25,
        RequiresEquippedBothHands = true,
        RunAnim = Run_Weapon2,
        ShellFallSound = M16CartridgeFall,
        SoundGain = 2.0,
        SoundRadius = 150,
        SoundVolume = 35,
        SplatBloodOnNoDeath = true,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 2.0,
        SubCategory = Firearm,
        SwingAmountBeforeImpact = 0.0,
        SwingAnim = Rifle,
        SwingSound = M16Shoot,
        Swingtime = 0.5,
        ToHitModifier = 1.5,
        TwoHandWeapon = true,
        UnequipSound = M16UnEquip,
        UseEndurance = false,
        WeaponReloadType = boltaction,
        WeaponSprite = AR15,
        Tags = base:hasmetal;base:firearm,
	Tooltip = Tooltip_AR15,
    }

	model AR15
	{
		mesh = weapons/firearm/AR15_NoMagazine,	
		texture = weapons/firearm/AR15,
		attachment muzzle
		{
			offset = 0.0000 0.3405 -0.0271,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0097 -0.0757,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0203 -0.0596,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment reddot		
		{		
			offset = 0.0000 -0.0011 -0.0600,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.1871 0.0000,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment 223556suppressor		
		{		
			offset = 0.0000 -0.0545 -0.0266,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = -0.0091 0.2291 -0.0285,	
			rotate = 0.0000 -90.0000 0.0000,
		}
		attachment diysuppressor		
		{		
			offset = 0.0000 -0.0249 -0.0269,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment foregrip1		
		{		
			offset = 0.0000 0.0000 0.0057,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment foregrip2		
		{		
			offset = 0.0000 0.0000 0.0057,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment magazine		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment world
		{
			offset = -0.0300 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

    item M16A1
    {
        DisplayCategory = Weapon,
        ItemType = base:weapon,
        Weight = 4.0,
        Icon = M16A1,
        AimingPerkCritModifier = 8,
        AimingPerkHitChanceModifier = 12,
        AimingPerkMinAngleModifier = 0.0025,
        AimingPerkRangeModifier = 2.5,
        AimReleaseSound = M16AimRelease,
        Aimingtime = 25,
        AmmoBox = Base.556Box,
        AmmoType = base:bullets_556,
        AttachmentType = Rifle,
        BreakSound = M16Break,
        BringToBearSound = M16BringToBear,
        ClickSound = M16Jam,
        ConditionLowerChanceOneIn = 200,
        ConditionMax = 30,
        CritDmgMultiplier = 5.0,
        CriticalChance = 20.0,
        DoorDamage = 5,
        DropSound = M16Drop,
        EjectAmmoSound = M16EjectAmmo,
        EjectAmmoStartSound = M16EjectAmmoStart,
        EjectAmmoStopSound = M16EjectAmmoStop,
        EquipSound = M16Equip,
        FireMode = Auto,
        FireModePossibilities = Auto/Single,
        CyclicRateMultiplier = 1.1,
        HitChance = 30,
        HitSound = BulletImpact,
        IdleAnim = Idle_Weapon2,
        ImpactSound = null,
        InsertAmmoSound = M16InsertAmmo,
        InsertAmmoStartSound = M16InsertAmmoStart,
        InsertAmmoStopSound = M16InsertAmmoStop,
        IsAimedFirearm = true,
        JamGunChance = 1,
        KnockBackOnNoDeath = true,
        KnockdownMod = 4.0,
        MagazineType = Base.556Clip,
        MaxAmmo = 30,
        MaxDamage = 2.3,
        MaxHitcount = 2,
        MaxRange = 35.0,
        MinSightRange = 2,
        MaxSightRange = 10.0,
        MetalValue = 45.0,
        MinAngle = 0.975,
        MinDamage = 1.5,
        MinRange = 0.61,
        MinimumSwingtime = 0.5,
        ModelWeaponPart = x4Scope x4Scope scope scope,
        ModelWeaponPart = x4ACOGScope x4ACOGScope scope scope,
        ModelWeaponPart = x8Scope x8Scope scope scope,
        ModelWeaponPart = x8ACOGScope x8ACOGScope scope scope,
        ModelWeaponPart = TritiumSights TritiumSights scope2 scope2,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = SOCOMRedDot SOCOMRedDot reddot reddot,
        ModelWeaponPart = Laser Laser laser laser,
        ModelWeaponPart = 223556Suppressor 223556Suppressor 223556suppressor 223556suppressor,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = DIYSuppressor DIYSuppressor diysuppressor diysuppressor,
        ModelWeaponPart = Foregrip1 Foregrip1 foregrip1 foregrip1,
        ModelWeaponPart = Foregrip2 Foregrip2 foregrip2 foregrip2,
        ModelWeaponPart = 556Clip_Attachment 556Clip_Attachment magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey = muzzle_flash_assault_rifle,
        NPCSoundBoost = 1.5,
        PiercingBullets = true,
        Projectilecount = 1,
        PushBackMod = 0.3,
        RackSound = M16Rack,
        Ranged = true,
        RecoilDelay = 15,
        Reloadtime = 25,
        RequiresEquippedBothHands = true,
        RunAnim = Run_Weapon2,
        ShellFallSound = M16CartridgeFall,
        SoundGain = 2.0,
        SoundRadius = 150,
        SoundVolume = 35,
        SplatBloodOnNoDeath = true,
        SplatNumber = 3,
        SplatSize = 3,
        StopPower = 2.0,
        SubCategory = Firearm,
        SwingAmountBeforeImpact = 0.0,
        SwingAnim = Rifle,
        SwingSound = M16Shoot,
        Swingtime = 0.5,
        ToHitModifier = 1.5,
        TwoHandWeapon = true,
        UnequipSound = M16UnEquip,
        UseEndurance = false,
        WeaponReloadType = boltaction,
        WeaponSprite = M16A1,
        Tags = base:hasmetal;base:firearm,
	Tooltip = Tooltip_M16A1,
    }

	model M16A1
	{
		mesh = weapons/firearm/M16A1_NoMagazine,	
		texture = weapons/firearm/M16A1,
		attachment muzzle
		{
			offset = 0.0000 0.4039 -0.0271,
			rotate = -90.0000 0.0000 -180.0000,
		}
		attachment scope		
		{		
			offset = 0.0000 0.0097 -0.0757,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment scope2		
		{		
			offset = 0.0000 0.0203 -0.0596,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment reddot		
		{		
			offset = 0.0000 -0.0011 -0.0600,	
			rotate = 0.0000 180.0000 0.0000,
		}
		attachment laser		
		{		
			offset = 0.0000 0.2180 0.0000,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment 223556suppressor		
		{		
			offset = 0.0000 0.0000 -0.0260,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment gunlight		
		{		
			offset = -0.0091 0.2707 -0.0285,	
			rotate = 0.0000 -90.0000 0.0000,
		}
		attachment diysuppressor		
		{		
			offset = 0.0000 0.0349 -0.0269,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment foregrip1		
		{		
			offset = 0.0000 0.0000 0.0080,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment foregrip2		
		{		
			offset = 0.0000 0.0000 0.0080,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment magazine		
		{		
			offset = 0.0000 0.0000 0.0000,	
			rotate = 0.0000 0.0000 0.0000,
		}
		attachment world
		{
			offset = -0.0300 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

}